Joppe, chaotic male orcish Ranger ----------------...------------- ----------- #...............................| |.........| #|.------|-..-.------.--..-----.| |..........# ###|.|.......|...|....|..+..(..(|.| |<........|# # #-%|....|..|...|....|.....|.(.|.| |.........-######|.--|..---|...||------...|...|..# -.--------- ### #|.........|...|.|(.|..|..----|.| * ## `#####|...--.|...|..-.|..|..|.|....|.|################### # ` # ##|.|..-.-+--..{..-|-|..|.|@._.|.|#* ---.- ## ##### ##-.|..|(.........(..-%--%@....|.|# ##+...| --------|--- # # #|.|----|--.-.--|--....u.|d..[|..# # |...| |......%...+#`## #|.|..|...|.+..|..|-|---------[.|###############....| |......>...| #|.|..|(((|.|..|..|.....#.|...-.|# # |...| |..`...%....## #|.|..|(((|.---|.)|..%........|.|# ### --.-- |..........| # #|.-|------..{.------.--|-...--.|# *# # ------------ ### #|%.............................|# ### # #----------------...-----------.-# *#*# ########################%####[##%%############# Joppe the Trailblazer Experience level: 7 Strength: 17 Dexterity: 15 Constitution: 17 Intelligence: 13 Wisdom: 14 Charisma: 9 Health: 0(79) Energy: 36(36) Def: 12 Gold: 37 Moves: 8909 Dungeon seed: Tbtvbiu3FDIqFsBZ Game ID: Joppe_1688142269 Your Inventory: Coins $ - 37 gold pieces Amulets o - an uncursed amulet of unchanging Weapons s - 7 uncursed +0 daggers named +0 (in quiver) x - 5 blessed +4 daggers named +4 F - an uncursed +0 elven dagger of hunger (weapon in hand) Q - a blessed +3 orcish dagger of aggravate monster Armor e - an uncursed +2 cloak of displacement (being worn) q - an uncursed +0 dwarvish iron helm (being worn) G - an uncursed +0 dwarvish mithril-coat (being worn) Y - an uncursed +0 pair of jumping boots (being worn) Comestibles D - an uncursed lembas wafer E - an uncursed sprig of wolfsbane J - 3 uncursed pancakes X - 3 uncursed tripe rations Z - an uncursed egg Rings i - an uncursed ring of stealth named tried N - an uncursed ring of polymorph named tried W - an uncursed +1 ring of carrying (on left hand) Wands p - an uncursed wand of sleep (0:5) u - an uncursed wand of light (0:12) v - an uncursed wand of nothing (0:8) A - an uncursed wand of make invisible (0:6) C - a cursed wand of light (0:12) K - an uncursed wand of magic missile (0:5) S - an uncursed wand of striking (0:5) Tools k - an uncursed lock pick r - an uncursed magic whistle B - an uncursed bag of holding named soko I - an uncursed leash Contents of the bag of holding named soko: 550 gold pieces 7 uncursed +0 arrows named +0 5 blessed +1 arrows named +1 4 blessed +3 arrows named +3 9 uncursed +3 arrows of frost an uncursed +0 bullwhip 22 uncursed +0 crossbow bolts named +0 3 blessed +1 daggers 44 uncursed +0 darts 3 cursed -1 darts named +0 11 cursed -1 darts named +0 C 2 uncursed +0 knives named +0 58 uncursed +2 orcish arrows 38 uncursed +0 orcish arrows an uncursed +1 orcish bow an uncursed +0 mummy wrapping 2 uncursed food rations an uncursed scroll of confuse monster an uncursed scroll of destroy armor an uncursed scroll of earth a blessed scroll of enchant armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon a blessed scroll of identify 2 uncursed scrolls of identify a cursed scroll of identify an uncursed scroll of remove curse an uncursed scroll of scare monster a blessed potion of healing an uncursed potion of healing an uncursed potion of object detection an uncursed potion of sickness 3 cursed tallow candles (0:200) 4 uncursed wax candles (0:400) a cursed wax candle (0:400) an uncursed fluorite stone an uncursed jacinth stone an uncursed jade stone 2 uncursed jasper stones 2 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellow glass an uncursed worthless piece of yellowish brown glass Spells and supernatural/magical abilities: Name Level Category Cost Memory h - healing 1 healing 33pw 100% W - pray for help -- divine ? -- Y - supernatural jump -- ability ? -- Your skills at the end: Fighting Skills wands [Basic] Weapon Skills dagger [Skilled] bow [Basic] dart [Basic] Spellcasting Skills Final Attributes: You were nominally aligned. You were cold resistant. You were immune to poison. You had fast metabolism. You were telepathic. You had automatic searching. You had infravision. You were displaced. You were stealthy. You could jump. You were lucky. Mars was noncommittal. You are dead. Vanquished creatures: 2 giant mimics 2 small mimics a quivering blob 4 wolves 8 leprechauns 2 gnome kings a gold golem a jaguar a blue jelly a dust vortex 3 apes 3 bugbears a mountain nymph a Mordor orc a rock piercer 5 rock moles 2 ponies a fog cloud 2 yellow lights a shrieker a violet fungus 5 gnome lords 5 gnomish wizards 2 kobold mummies 3 golden naga hatchlings 3 guardian naga hatchlings 2 straw golems 2 giant ants 4 floating eyes 9 dwarves a kobold lord a kobold shaman 2 hill orcs 3 rothes 2 rabid rats 2 centipedes 4 giant bats 5 monkeys an orc zombie 5 dwarf zombies a werejackal 4 iguanas 2 acid blobs 2 coyotes 3 hobbits 16 manes a large kobold 3 giant rats 2 cave spiders a yellow mold a green mold a red mold 27 gnomes 2 gnome zombies 4 geckos 5 jackals 9 foxes a kobold 2 goblins 11 sewer rats 11 grid bugs 6 bats 5 lichens a kobold zombie 16 newts 242 creatures vanquished. Voluntary challenges: You had been an atheist until turn 8202. You used a wielded weapon 241 times, starting on turn 30. You read items or engraved 2 times, starting on turn 8769. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 54 points of alignment, starting on turn 8811. Dungeon overview: The Dungeons of Doom: levels 1 to 7 Level 1 a fountain a long staircase Level 2 a fountain Level 3 a scroll shop stairs to The Gnomish Mines Level 4 a general store, some fountains, a sink Level 5 many fountains Level 6 (leps) stairs to Sokoban Level 7 The Gnomish Mines: levels 4 to 7 Level 4 stairs to The Dungeons of Doom Level 5 Level 6 <- You were here some shops, a temple to Mars, some fountains, a sink Level 7 Sokoban: levels 2 to 5 Level 2 Solved Level 3 Solved Level 4 Solved Level 5 Solved stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:34 you reached level 2 of The Dungeons of Doom. On T:484 you reached level 3 of The Dungeons of Doom. On T:911 you reached level 4 of The Dungeons of Doom. On T:936 you reached level 1 of The Gnomish Mines. On T:943 you advanced to experience level 2. On T:1033 you reached level 5 of The Dungeons of Doom. On T:1066 you advanced to experience level 3. On T:1179 you reached level 6 of The Dungeons of Doom. On T:1292 you reached level 7 of The Dungeons of Doom. On T:1389 you advanced to experience level 4. On T:1544 you reached level 4 of Sokoban. On T:1897 you advanced to experience level 5. On T:2112 you reached level 3 of Sokoban. On T:3066 you reached level 2 of Sokoban. On T:3325 you advanced to experience level 6. On T:3639 you reached level 1 of Sokoban. On T:5972 you advanced to experience level 7. On T:7345 you reached level 2 of The Gnomish Mines. On T:7812 you reached level 3 of The Gnomish Mines. On T:7832 you reached level 4 of The Gnomish Mines. Score breakdown: Gold: 587 ( 9420 points) Experience: 7 levels (13645 points) Exploration: 7 levels ( 13.46%) (10289 points) Discoveries: 18 items ( 6.14%) ( 7435 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 65 monsters ( 17.11%) (12407 points) Turncount: 8909 turns (-2207 points) Survival: died (score multiplied by 80%) Total score: 40791 Latest messages: You hear some noises in the distance. You displace the watchman. You displace enslaved Sirius. You see a door open. The saddled warhorse displaces the hill orc. You displace your saddled warhorse. You see here an ape corpse. The priest of Mars intones: "Pilgrim, you enter a desecrated place!" You have a forbidding feeling... You displace enslaved Sirius. You see here an ape corpse. The priest of Mars intones: "Pilgrim, you enter a desecrated place!" You have a forbidding feeling... You hear a slow drip. F - an uncursed magical runed dagger (weapon in hand). You hit the priest of Mars. The saddled warhorse displaces the watch captain. The priest of Mars swings his mace at you. The priest of Mars hits! The priest of Mars kicks! You stop. Your saddled warhorse is in the way! The priest of Mars swings his mace at you. The priest of Mars hits! You die... For some reason, you think that you can almost hear the Wizard laugh manically... Final status: Goodbye Joppe the Ranger, killed by a priest of Mars... You died in The Gnomish Mines on dungeon level 6 with 40791 points, and 587 pieces of gold, after 8909 moves. You were level 7 with a maximum of 79 hit points when you died.